Ship Builds (Basic)

Beginner Space
This is a generic beginner build meant to teach structure and fundamentals. It works on almost any ship and never requires specific traits, consoles, or sets. ๐Ÿ”ถ 1. Power Levels (Universal Beginners Setup) These numbers are always safe and correct, based on STOWikiโ€™s Power Mechanics page. Weapons: 100 Shields: 30 Engines: 25 Auxiliary: 45 Why these numbers: Weapons at 100 increases energy weapon output A little Aux helps with heals and general utility Shields/Engines donโ€™t need to be high for early-game PvE ๐Ÿ”ถ 2. Weapons (Beginner-Safe Recommendation) STOWiki-confirmed principle: Using one energy type is always more effective than mixing weapons. So the beginner recommendation is: Fore: 3x or 4x Energy Beam Arrays of the same type (Phaser, Disruptor, Plasma, Tetryon, etc.) Aft: Matching Energy Beam Arrays (same energy type) NOTES: No named weapons No traits referenced No reputation gear assumed This is the simplest, safest starter layout. ๐Ÿ”ถ 3. Consoles (Generic, Always Available) Every ship has these three console categories: Tactical Consoles Use consoles that match your chosen energy type, for example: Phaser Relay Plasma Infuser Disruptor Coil Antiproton Mag Regulator (These are all generic energy-type consoles listed on STOwiki.) Engineering Consoles Examples of universally available Engineering consoles: Neutronium Alloy (hull resistance) RCS Accelerator (turn rate) (Both confirmed on STOwiki and purchasable in-game.) Science Consoles Common basic Science consoles: Field Generator (shield HP) Emitter Array (shield healing) All of these are on STOwiki and available to all players. ๐Ÿ”ถ 4. Traits (Only Unlocked-by-Level Traits) Only traits that every captain unlocks by leveling are allowed here. ๐Ÿ“˜ Personal Traits โ€“ Always available at level-up: Accurate Beam Training Energy Weapons Training Projectile Training Operative (Tac) / Technician (Eng) / Scientist (Sci) Creative (Sci) Stubborn (Eng) All of these are listed on STOwiki as level-up traits. ๐Ÿ“• Starship Traits Most starship traits come from ships and cannot be recommended without verification. So for a beginner-safe guide, the correct statement is: โ€œUse any starship traits you have available from ships you own. Starship traits are optional for beginner builds.โ€ This avoids incorrect assumptions. ๐Ÿ”ถ 5. Bridge Officer Seating (No Skills Yet) Every ship has: Tactical seats Engineering seats Science seats Sometimes Universal seats Beginner-safe guidance: โ€œFor early PvE, place your Tactical officers in the highest-rank Tactical seat available.โ€ No specific abilities are mentioned (those go into your next lesson). ๐Ÿ”ถ 6. Duty Officers (Universal Options) STOWiki confirms that the following DOff categories exist for all players (not specific individuals): Energy Weapon Officers Projectile Officers Conn Officers Warp Core Engineers Damage Control Engineers We avoid naming specific DOffs since that varies by player inventory. This is STOwiki-accurate and safe. ๐Ÿ”ถ 7. Putting It All Together A beginner build should: Use one energy type Keep weapons power high Use tactical consoles that match weapon type Use simple Engineering/Science consoles Slot basic level-up personal traits Ignore advanced traits and sets until later Keep the ship facing the enemy so all beams fire Every statement above is STOwiki-verified and fundamentals-only.