Alan's Method

Advanced Insane
⭐ Advanced DPS Approach: How I Personally Reach Extreme DPS (Optional Advanced Reading — This is NOT for beginners) Many DPS players follow the traditional path of increasing damage using: Tactical consoles (“relays”, “infusers”, “coils”) Isomagnetic Plasma Distribution Manifolds Standard crit stacking Trait-based weapon synergy Those methods work, and they are correct for standard builds. But my personal DPS style is completely different, optimized for extreme performance beyond what most players ever attempt. This is how I reached the fleet record of 2,300,000+ DPS in controlled conditions. 🔶 1. I Do NOT Use Tactical Consoles or Isomagnetic Consoles My console layout does not follow the typical DPS formula. I run all Universal consoles. This means: No Tactical damage-type consoles No Isomagnetic Engineering consoles No standard power-management consoles No typical +energy damage stacking Instead, every console is: A system that triggers A buff window A proc A multiplier A damage phase booster A timing-sensitive universal effect This creates an extremely powerful “burst chain” but also requires perfect timing. 🔶 2. My DPS Comes From Synergistic Universal Console Timing Universal consoles often have activation windows, stacking mechanics, or conditional effects. These require: Exact timing Precise trigger order Consistent uptime Perfect rotation discipline Deep familiarity with cooldown cycles Most players cannot do this consistently. This is why universal-console DPS is considered advanced or even expert-only. But if executed correctly: Universal consoles stack multipliers that far exceed Tactical/Isomag boosts. This allows damage spikes well above 1 million DPS, and in fleet-controlled runs, far beyond 2 million. 🔶 3. Why This Works (Mechanically) STOWiki verifies the general mechanics behind: Final damage multipliers Activation-based damage boosts Haste Crit windows Temporary power surges Passive stacking bonuses Combined ability uptime Traditional consoles provide constant bonuses. Universal consoles provide large bursts when timed correctly. My method uses: Burst windows Temporary multipliers Perfect chaining Peak damage stacking This creates a DPS curve that rises sharply when all effects overlap. 🔶 4. This Requires Precision This style of DPS relies entirely on: Prebuffing Precise global cooldown timing Weapon firing synchronization Firing mode alignment Movement and positioning Avoiding animation delays Maintaining uptime during peak windows Because of this: Very small mistakes can ruin the entire DPS window. This is why I emphasize: Universal-console DPS is not beginner-friendly. But when mastered: It is the most powerful way to achieve extreme DPS in the game. 🔶 5. Why I Teach the Standard (Beginner) Method in the Academy Most players need a stable foundation before trying advanced builds. The standard DPS method: One energy type Weapon power stability Matching damage-type consoles Simple firing modes Basic crit management …is easier, safer, and perfect for early learning. My advanced method is there for: High-end pilots Players hunting for personal best records Fleet members wanting to push their limits Experts seeking mastery-level DPS behavior It goes far beyond basic build theory. ⭐ Final Note A DPS build does not have to look like mine to be successful. But if a player wants to experiment with: Universal console timing Burst-phase DPS Power stacking Extreme precision piloting …then this method becomes the next stage after mastering the fundamentals.